Here you can configure the sounds that will appear when you use the relic.
First, indicate the ID that will be used further. For example -> LIGHTNING_SOUND
You can fit as many sounds as you like into one ID.
-['SOUND (code name)', volume, pitch (below 1.0 the sound will be slowed down, above 1.0 it will be accelerated)]
LIGHTNING_SOUND:
- ['ENTITY_LIGHTNING_BOLT_IMPACT', 0.6, 1.0]
- ['ENTITY_VEX_HURT', 3.0, 0.6]
- ['ENTITY_BLAZE_SHOOT', 2.0, 1.3]
ELYTRA_FLYING:
- ['ITEM_TRIDENT_RIPTIDE_3', 1.0, 0.4]
RADIANCE_CIRCLE_BURN:
- ['ENTITY_BLAZE_SHOOT', 1.0, 0.5]
INSTANT_KILL:
- ['ENTITY_WITHER_DEATH', 1.0, 1.5]
- ['ITEM_TOTEM_USE', 1.0, 1.5]
DAEDALUS_HIT:
- ['ITEM_TRIDENT_RETURN', 2.0, 0.5]
FISHRON_CATCH:
- ['ENTITY_ARROW_HIT', 1.0, 0.5]
DWARF_PICKAXE_BREAK:
- ['ITEM_TRIDENT_HIT_GROUND', 1.0, 0.6]
LESHY_BREAK_BLOCKS:
- ['ITEM_AXE_STRIP', 1.0, 0.3]
GOLIN_STAFF_SPAWN:
- ['ENTITY_WITCH_CELEBRATE', 1.0, 0.3]
- ['ITEM_CROSSBOW_SHOOT', 1.5, 0.3]