🔊Sounds constructor

Here you can configure the sounds that will appear when you use the relic.

First, indicate the ID that will be used further. For example -> LIGHTNING_SOUND

You can fit as many sounds as you like into one ID.

-['SOUND (code name)', volume, pitch (below 1.0 the sound will be slowed down, above 1.0 it will be accelerated)]

Sounds you can find here, for example -> https://www.spigotmc.org/wiki/cc-sounds-list/

LIGHTNING_SOUND:
  - ['ENTITY_LIGHTNING_BOLT_IMPACT', 0.6, 1.0]
  - ['ENTITY_VEX_HURT', 3.0, 0.6]
  - ['ENTITY_BLAZE_SHOOT', 2.0, 1.3]

ELYTRA_FLYING:
  - ['ITEM_TRIDENT_RIPTIDE_3', 1.0, 0.4]

RADIANCE_CIRCLE_BURN:
  - ['ENTITY_BLAZE_SHOOT', 1.0, 0.5]

INSTANT_KILL:
  - ['ENTITY_WITHER_DEATH', 1.0, 1.5]
  - ['ITEM_TOTEM_USE', 1.0, 1.5]

DAEDALUS_HIT:
  - ['ITEM_TRIDENT_RETURN', 2.0, 0.5]

FISHRON_CATCH:
  - ['ENTITY_ARROW_HIT', 1.0, 0.5]

DWARF_PICKAXE_BREAK:
  - ['ITEM_TRIDENT_HIT_GROUND', 1.0, 0.6]

LESHY_BREAK_BLOCKS:
  - ['ITEM_AXE_STRIP', 1.0, 0.3]

GOLIN_STAFF_SPAWN:
  - ['ENTITY_WITCH_CELEBRATE', 1.0, 0.3]
  - ['ITEM_CROSSBOW_SHOOT', 1.5, 0.3]

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