🍻Potions constructor

Here you can configure the potions that will appear to the creatures.

First, indicate the ID that will be used further. For example -> ENIGMA_POTIONS

You can fit as many potions as you like into one ID.

-['CONFUSION (code name)', duration in ticks, amplifier, ambient, particles]

List of all particles -> SPEED,SLOW,FAST_DIGGING,SLOW_DIGGING,INCREASE_DAMAGE,HEAL,HARM,JUMP,CONFUSION,REGENERATION,DAMAGE_RESISTANCE,FIRE_RESISTANCE,WATER_BREATHING,INVISIBILITY,BLINDNESS,NIGHT_VISION,HUNGER,WEAKNESS,POISON,WITHER,HEALTH_BOOST,ABSORPTION,SATURATION,GLOWING,LEVITATION,LUCK,UNLUCK,SLOW_FALLING,CONDUIT_POWER,DOLPHINS_GRACE,BAD_OMEN,HERO_OF_THE_VILLAGE,DARKNESS

ENIGMA_POTIONS:
  - ['CONFUSION', 120, 2, false, false]
  - ['HUNGER', 120, 2, false, false]

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