🍻Potions constructor
Here you can configure the potions that will appear to the creatures.
First, indicate the ID that will be used further. For example -> ENIGMA_POTIONS
You can fit as many potions as you like into one ID.
-['CONFUSION (code name)', duration in ticks, amplifier, ambient, particles]
List of all particles -> SPEED,SLOW,FAST_DIGGING,SLOW_DIGGING,INCREASE_DAMAGE,HEAL,HARM,JUMP,CONFUSION,REGENERATION,DAMAGE_RESISTANCE,FIRE_RESISTANCE,WATER_BREATHING,INVISIBILITY,BLINDNESS,NIGHT_VISION,HUNGER,WEAKNESS,POISON,WITHER,HEALTH_BOOST,ABSORPTION,SATURATION,GLOWING,LEVITATION,LUCK,UNLUCK,SLOW_FALLING,CONDUIT_POWER,DOLPHINS_GRACE,BAD_OMEN,HERO_OF_THE_VILLAGE,DARKNESS
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