💻GUI
Setting up
Before I describe what each GUI has, I want to show you how to configure it using one of the GUIs as an example.
Grants issuance GUI size
Responsible for the number of rows in the GUI itself.
Grants issuance GUI empty materials
Responsible for the placement of color panels or anything else. You can place any Minecraft material.
Format: Slot in GUI: ['Material or head url', Custom model data number]
If you don't want any item there: Grants issuance GUI empty materials: {}
Grants issuance GUI previous page button slot
You can specify the location in the inventory. Or hide the material by specifying slot -1
Grants issuance GUI previous page button material
Here you specify the material and Custom model data. By default, it is 0, which means that there is no texture. The description of the item is configured in the message config. Go to the "Messages" folder.
Format: ['Material or head url', Custom model data number]
Grants issuance GUI page button materials
Here you can specify the number of pages and the material with customModelData. You also need to specify the name of the pages in the message file. Go to the "Messages" folder.
Format: Slot in GUI: ['Material or head url', Custom model data number]
If you don't want any item there: Grants issuance GUI page button materials: {}
List of GUIs
Main GUI
Players GUI
Grants GUI
Issuance GUI
Validity GUI
Admin history GUI
Player history GUI
Cancellation GUI
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